Post by Imperial Pineapple on Apr 10, 2008 18:54:35 GMT -5
For R/S/E:
Physical: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Steel | Special: Fire, Electric, Grass, Ice, Water, Psychic, Dragon, Dark.
Ctrl + F to find stuff.
A
|Attack| Type | Power | Hit % | PP | Category | Range |
[Description]
|Absorb|Grass|20|100%|20|Special|Enemy/Self|
User Pokémon absorbs half the damage Enemy Pokémon takes.
|Acid|Poison|40|100%|30|Special|2 Enemies|
10% chance of lowering Enemy Pokémon’s SPECIAL DEFENSE by 1 stage.
|Acid Armor|Poison|n/a|n/a|40|Other|Self|
Raises User Pokémon’s DEFENSE by 2 stages.
|Acupressure| Normal |n/a|n/a|30|Other|Self|
Randomly raises one of the User Pokemon's STATS by 2 stages.
|Aerial Ace|Flying|60|n/a|20|Physical|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly, Protect/Detect or Bounce are used).
|Aero Blast|Flying|100|95%|25|Special|1 Enemy|
25% chance for Critical Hit.
|Agility|Psychic|n/a|n/a|30|Other|Self|
Raises User Pokémon’s SPEED by 2 stages.
|Air Cutter|Flying|55|95%|25|Special|2 Enemies|
25% chance for Critical Hit.
|Air Slash|Flying|75|95%|25|Special|1 Enemies|
30% chance for Enemy Pokemon to FLINCH.
|Amnesia|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s SPECIAL DEFENSE by 2 stages.
|Ancientpower|Rock|60|100%|5|Special|1 Enemy|
10% chance for raising all User Pokémon’s STATS by 1 stage.
|Aqua Jet|Water|40|100%|20|Physical|1 Enemy|
Always strikes first
|Aqua Ring|Water|n/a|n/a|20|Other|Self|
Restores 0.6HP each turn. 6.25%
|Aqua Tail|Water|90|90%|10|Physical|1 Enemy|
No added effect.
|Arm Thrust|Fighting|15|100%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die.
|Aromatherapy|Grass|n/a|n/a|5|Other|Self/Party|
Entire User Party recovers from all STATUS ailments.
|Assist|Normal|Special|100%|20|Other|Varies|
User Pokémon attacks with an move chosen at random from the User Pokémon’s other Pokémon.
|Assurance|Dark|50|100%|10|Physical|1 Enemy|
Power doubles if foe already receives damage that turn.
|Astonish|Ghost|30|100%|15|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to FLINCH.
|Attack Order|Bug|90|100%|15|Physical|1 Enemy|
25% chance of a Critical Hit.
|Attract|Normal|n/a|100%|15|Other|1 Enemy|
Enemy Pokémon will be induced with the ATTRACT STATUS. 50% chance of not being able to attack every turn.
The effects of Attract will continue until one of the following occurs:
Either the User Pokémon that has used Attract or the one that has been affected by the move faints.
The User Pokémon or the Enemy Pokémon, is switched out, either normally or via Baton Pass.
Attract will automatically fail under the following conditions:
The User Pokémon or Enemy Pokémon does not have a gender (ex. Starmie or Magneton).
The User Pokémon has the same gender as the Enemy Pokémon.
The Enemy Pokémon is already under the effect of Attract.
The Enemy Pokemon has the Oblivious ability
|Aura Sphere|Fighting|90|n/a|20|Special|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly, Protect/Detect or Bounce are used).
|Aurora Beam|Ice|65|100%|20|Special|1 Enemy|
10% chance of lowering the Enemy Pokémon’s ATTACK by 1 stage.
|Avalanche|Ice|60|100%|10|Physical|1 Enemy|
Power doubles if user receives damage first.
B
|Barrage|Normal|15|85%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Barrier|Psychic|n/a|n/a|30|Other|Self|
Raises User Pokémon’s DEFENSE by 2 stages.
|Baton Pass|Normal|n/a|n/a|40|Other|Self|
Switch User Pokémon with another Pokémon in you team. The following effects will also be switched: Stat Modifiers (Attack, Special Attack, etc.), Minimize, Partial Trapping Moves (Bind, Whirlpool, etc.), Mean Look, Spider Web, Block, Curse, Focus Energy, Foresight, Leech Seed, Lock-on, Nightmare (only if incoming Pokémon is Asleep), Mist, Perish Song, Substitute, Toxic (only if incoming Pokémon is Poisoned), Ingrain. Status effects (SLEEP, BURN, etc.) are not passed on.
|Beat Up|Dark|10|100%|10|Physical|1 Enemy|
User Pokémon attacks as many times as the number of Pokémon usable in battle. (ex. 3v3, attack 3x. 1v1, attack 1x.) Status-inflicted and fainted Pokémon don’t count. Limit is 6 attacks.
|Belly Drum|Normal|n/a|n/a|10|Other|Self|
User Pokémon gains ATTACK+6 and takes 5/10 HP away. Move fails if User Pokémon’s HP is 5/10 or below.
|Bide|Normal|n/a|100%|10|Physical|1 Enemy|
User Pokémon takes damage from Enemy Pokémon for 2 turns, then deals Enemy Pokémon double damage received. Goes first.
|Bind|Normal|15|75%|20|Other|1 Enemy|
Traps Enemy Pokémon for 2-5 turns. Does 6.25% damage at the end of each turn.
|Bite|Dark|60|100%|25|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to FLINCH.
|Blast Burn|Fire|150|90%|5|Special|1 Enemy|
Attacks first turn. Must recharge second turn, can’t be switched out.
|Blaze Kick|Fire|85|90%|10|Physical|1 Enemy|
10% chance of burning Enemy Pokémon. 25% chance for Critical Hit. Will unfreeze FROZEN Pokémon.
|Blizzard|Ice|120|70%|5|Special|2 Enemies|
10% chance of causing Enemy Pokémon to gain FROZEN status.
|Block|Normal|n/a|100%|5|Other|1 Enemy|
Enemy Pokémon can’t be switched as long as User Pokémon remains in battle.
|Body Slam|Normal|85|100%|15|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to gain PARALYZE status.
|Bone Club|Ground|65|85%|20|Physical|1 Enemy|
10% chance of Enemy Pokémon running away. 10% chance of causing Enemy Pokémon to FLINCH.
|Bone Rush|Ground|25|80%|10|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Bonemerang|Ground|50|95%|10|Physical|1 Enemy|
Attacks two times in one turn.
|Bounce|Flying|85|85%|5|Physical|1 Enemy|
First turn, User Pokémon takes no damage. 30% chance of causing Enemy Pokémon to gain PARALYZE status.
|Brave Bird|Flying|120|100%|15|Physical|Physical|
User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon.
|Brick Break|Fighting|75|100%|15|1 Enemy|
Ends Reflect and Light Screen if on the field. [Halve damage 1st]
|Brine|Water|65|100%|10|Special|1 Enemy|
Power doubles if Enemy Pokemon's HP is less than half.
|Bubble|Water|20|100%|30|Special|2 Enemies|
10% chance to lower Enemy Pokémon’s SPEED by 1 stage.
|Bubblebeam|Water|65|100%|20|Special|1 Enemy|
10% chance to lower Enemy Pokémon’s SPEED by 1 stage.
|Bug Bite|Bug|60|100%|20|Physical|1 Enemy|
User Pokemon eats Enemy Pokemon's Berry and gains its effect.
|Bug Buzz| Bug |90|100%|10|Special|1 Enemy|
10% Chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Bulk Up|Fighting|n/a|n/a|20|Other|Self|
Raises User Pokémon’s ATTACK and DEFENSE each by 1 stage.
|Bullet Punch|Steel|40|100%|30|Physical|1 Enemy|
Always strikes first.
|Bullet Seed|Grass|10|100%|30|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
C
|Calm Mind|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s SPECIAL ATTACK and SPECIAL DEFENSE by 1 stage.
|Camouflage|Normal|n/a|100%|20|Other|Self|
User Pokémon’s type changes based on surroundings. Water/Underwater = Water. Mountains/Cave = Rock. Grass/Tall Grass = Grass. Sand = Ground. Normal = Normal.
|Captivate|Normal|n/a|100%|20|Other|2 Enemies|
Lowers Enemy Pokemon's SPECIAL ATTACK by 2 stages if they are the opposite gender as User Pokemon.
|Charge|Electric|n/a|100%|20|Other|Self|
Doubles the power of Electric moves for the User Pokémon’s next turn, while raising user's SPECIAL DEFENSE one level.
|Charge Beam|Electric|50|90%|10|Special|1 Enemy|
70% chance of raising User Pokemon's SPECIAL ATTACK by 1 stage.
|Charm|Normal|n/a|100%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s ATTACK by 2 stages.
|*Chatter|Flying|60|100%|20|Special|1 Enemy|
20% chance Enemy Pokemon becomes CONFUSED.
|Clamp|Water|35|75%|10|Physical|1 Enemy|
Traps Enemy Pokémon for 2-5 turns and deals 6.25% damage each turn.
|Close Combat|Fighting|120|100%|5|Physical|1 Enemy|
Lowers User Pokemon's DEFENSE and SPECIAL DEFENSE by 1 stage.
|Comet Punch|Normal|18|85%|15|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Confuse Ray|Ghost|n/a|100%|10|Other|1 Enemy|
Enemy Pokémon gains CONFUSION status.
|Confusion|Psychic|50|100 |25|Special|1 Enemy|
10% chance for Enemy Pokémon to gain CONFUSION status.
|Constrict|Normal|10|100%|35|Physical|1 Enemy|
10% chance of lowering Enemy Pokémon’s SPEED by 1 stage.
|Conversion[]|Normal|n/a|n/a|30|Other|Self|
User Pokémon’s type becomes the same type as one of its moves. You choose which type.
|Conversion 2|Normal|n/a|100%|30|Other|Self|
Replaces the existing type of the User Pokémon with one that is most immune or resistant to the type of the move used by the Enemy Pokémon. You choose which type.
|Copycat|Normal|n/a|n/a|20|Other|Varies|
Uses the last attack used by either Ally or Enemy Pokemon.
|Cosmic Power|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s DEFENSE and SPECIAL DEFENSE by 1 stage.
|Cotton Spore|Grass|n/a|85%|40|Other|1 Enemy|
Lowers Enemy Pokémon’s SPEED by 2 stages.
|Counter[]|Fighting|Varies|100%|20|Physical|1 Enemy|
If hit by an Attack based move, Counter deals double the received damage back on the Enemy Pokémon.
|Covet|Normal|40|100%|40|Physical|1 Enemy|
If User Pokémon is not holding an item, User Pokémon takes Enemy Pokémon’s item. Items are returned to their original Trainer after battle.
|Crabhammer[/]|Water|90|85%|10|Physical|1 Enemy|
25% chance for Critical Hit.
|Cross Chop|Fighting|100|80%|5|Physical|1 Enemy|
25% chance for Critical Hit.
|Cross Poison|Poison|70|100|20|Physical|Physical|1 Enemy|
25% chance for Critical Hit. 10% chance for Enemy Pokémon to gain Poison status.
|Crunch|Dark|80|100%|15|Physical|1 Enemy|
20% chance of lowering Enemy Pokémon’s DEFENSE by 1 stage.
|Crush Claw|Normal|75|95%|10|Physical|1 Enemy|
50% chance of lowering Enemy Pokémon’s DEFENSE by 1 stage.
|*Crush Grip|Normal|Varies|100%|5|Physical|1 Enemy|
Power depends on foe's remaining HP. [110 * Foes HP/ Foes MAX HP]
|Curse||n/a|n/a|10|Other|1 Enemy or Self|
Raises User Pokémon’s ATTACK and DEFENSE by 1 stage and lower SPEED by 1 stage. But for Ghost Pokémon, Curse cuts User Ghost Pokémon’s HP in half in order to put a curse on the Enemy Pokémon. Curse deals is 25% damage. Curse works for Ghost Pokémon even if their HP is 5/10 or below.
|Cut|Normal|50|95%|30|Physical|1 Enemy|
Outside of battle, cuts vines and bushes blocking path.
D
|Dark Pulse|Dark|80| 100%|15|Special|1 Enemy|
20% chance of causing Enemy Pokemon to FLINCH.
|Dark Void|Dark|n/a|80%|10|Other |User & Foe|
Puts the User and Enemy Pokemon to SLEEP.
|Defense Order|Bug|n/a|n/a|10|Other|User|
Raises User Pokemon's DEFENSE and SPECIAL DEFENSE by 1 stage.
|Defense Curl|Normal|n/a|n/a|40|Other|Self|
Raises User Pokémon’s DEFENSE by 1 stage. Double damage for Rollout.
|Defog|Flying|n/a|n/a|15|Other|1 Enemy|
Lowers Enemy Pokemon's Evasion by 1 Stage. Removes Light Screen, Reflect, Safeguard, Mist, Spikes and Toxic Spikes from the field.
|Destiny Bond|Ghost|n/a|n/a|5|Other|1 Enemy|
If User Pokémon is knocked out by Enemy Pokémon’s next move, then Enemy Pokémon is also knocked out. Will fail if opponent switches Pokémon.
|Detect|Fighting|n/a|Special|5|Other|Self|
Detect always goes first. Enemy Pokémon’s attack will be blocked. Detect may fail if used in succession. 100% -> 50% -> 25% -> 12% -> 6%. Moves that work through Detect: Future Sight, Perish Song, Psych Up, Transform, Spikes, any weather
|Dig|Ground|80|100%|10|Physical|1 Enemy|
First turn, User Pokémon digs underground and can’t be damaged. Attacks second turn.
|Disable|Normal|n/a|80%|20|Other|1 Enemy|
Disables the last move Enemy Pokémon used for 2-5 turns.
|Discharge|Electric|80|100%|15|Special|1 Ally and 2 Enemies|
30% chance for all Pokemon hit to become PARALYZED.
|Dive|Water|80|100%|10|Physical|1 Enemy|
First turn, User Pokémon dives underwater. Attacks second turn.
|Dizzy Punch|Normal|70|100%|10|Physical|1 Enemy|
20% chance for Enemy Pokémon to gain CONFUSION.
|Doom Desire|Steel|120|85%|5|Special|1 Enemy|
Attacks two turns later and is not effected by type resistence.
|Double Hit|Normal|35|90%|10|Physical|1 Enemy|
Attacks twice in one turn.
|Double Kick|Fighting |30 |100%|30|Physical|1 Enemy|
Attacks twice in one turn.
|Double Team|Normal|n/a|n/a|15|Other|Self|
Raises User Pokémon’s EVASION by 1 stage.
|Double Edge|Normal|120|100%|15|Physical|1 Enemy|
User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon.
|Doubleslap|Normal|15|85%|10|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 -35 sided die
|Draco Meteor|Dragon|140|90%|5|Special|1 Enemy|
Lowers User Pokemon's SPECIAL ATTACK by 2 stages.
|Dragon Claw|Dragon|80|100%|15|Physical|1 Enemy|
No effects.
|Dragon Dance|Dragon|n/a|n/a|20|Other|Self|
Raises User Pokémon’s ATTACK and SPEED by 1 stage.
|Dragon Pulse|Dragon|90|100%|10|Special|1 Enemy|
No effects.
|Dragon Rage|Dragon|Varies|100%|10|Special|1 Enemy|
Always deals 40 HP damage toward Enemy Pokémon’s max stats, regardless how effective it is.
|Dragon Rush|Dragon|100|75%|10|Physical|1 Enemy|
20% chance of causing Enemy Pokemon to FLINCH.
|Dragonbreath|Dragon|60|100%|20|Special|1 Enemy|
30% chance for Enemy Pokémon to gain PARALYZE.
|Drain Punch|Fighting|60|100%|5|Physical|1 Enemy|
User Pokemon recovers 1/2 the damage inflicted upon Enemy Pokemon.
|Dream Eater|Psychic|100|100%|15|Special|1 Enemy|
Works only if Enemy Pokémon has SLEEP status. User Pokémon recovers HP equal to half the damage inflicted to Enemy Pokémon.
|Drill Peck|Flying|80|100%|20|Physical|1 Enemy|
No effects.
|Dynamic Punch|Fighting|100|50%|5|Physical|1 Enemy|
Enemy Pokémon gains CONFUSION status.
E
|Earth Power|Ground|90|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Earthquake|Ground|100|100%|10|Physical|1 Ally and 2 Enemies|
Earthquake does double damage if the opponent is using Dig.
|Egg Bomb|Normal|100|75%|10|Physical|1 Enemy|
No effects.
|Embargo|Dark|n/a|100%|15|Other|1 Enemy|
Enemy Pokemon and Trainer can't use Items for 5 turns.
|Ember|Fire|40|100%|25|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Encore|Normal|n/a|100%|5|Other|1 Enemy|
Makes Enemy Pokémon repeat its last attack for 3-6 turns.
|Endeavor|Normal|n/a|100%|5|Physical|1 Enemy|
Damage is equal to Enemy Pokémon’s current HP minus User Pokémon’s current HP. Endeavor fails if User Pokémon’s HP is higher.
|Endure|Normal|n/a|n/a|10|Other|Self|
User Pokémon will be left with at least .1/10 left. Always works first.
|Energy Ball|Grass|80|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Eruption|Fire|150|100%|5|Special|2 Enemies|
Power decreases as User Pokémon’s HP lowers. Base power is equal to the percentage of health multiplied with 150.
|Explosion|Normal|500|100%|5|Physical|All|
User Pokémon faints.
|Extrasensory|Psychic|80|100%|30|Special|1 Enemy|
10% chance for Enemy Pokémon to FLINCH.
|Extremespeed|Normal|80|100%|5|Physical|1 Enemy|
User Pokémon attacks first.
F
|Facade|Normal|70|100%|20|Physical|1 Enemy|
Attack Power is doubled if User Pokémon is inflicted with POISON, PARALYZE or BURN.
|Faint Attack|Dark|60|n/a|20|Physical|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly or Bounce are used).
|Fake Out|Normal|40|100%|10|Physical|1 Enemy|
Hits only on the first turn User Pokémon comes out. Always first and causes Enemy Pokémon to FLINCH. [Does not fail if goes 2nd when another 1st priotrity move goes first]
|Fake Tears|Dark|n/a|100%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s SPECIAL DEFENSE by 2 stages.
|False Swipe|Normal|40|100%|40|Physical|1 Enemy|
Always leaves Enemy Pokémon with at least 1 HP left.
|Featherdance|Flying|n/a|100%|15|Physical|1 Enemy|
Lowers Enemy Pokémon’s ATTACK by 2 stages.
|*Feint|Normal|50|n/a|100%|Physical|1 Enemy|
Only works when the foe uses Protect or Detect. The Protect/Detect used by the opponent does still count, meaning next turn the chances of it succeeding are halved.
|Fire Blast|Fire|120|85%|5|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN status.
|Fire Fang|Fire|65|95%|15|Physical|1 Enemy|
10% chance for Enemy Pokemon to gain BURN and 10% chance for Enemy Pokemon to FLINCH. Cures FROZEN status.
|Fire Punch|Fire|75|100%|15|Physical|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Fire Spin|Fire|15|70%|15|Special|1 Enemy|
Enemy Pokémon takes 6.25% damage at the end of every turn for 2-5 turns. Enemy Pokémon can’t leave the battle. Cures FROZEN status.
|Fissure|Ground|n/a|30%|5|Physical|1 Enemy|
Knocks out Enemy Pokémon in one hit regardless of HP.
|Flail|Normal|n/a|100%|15|Physical|1 Enemy|
The less HP User Pokémon has, the more damage Flail does.
From 68.8% to 100% 20 Base Damage
From 35.4% to 68.8% 40 Base Damage
From 20.8% to 35.4 80 Base Damage
From 10.4% to 20.8 100 Base Damage
From 4.2% to 10.4% 150 Base Damage
From .1% to 4.2% 200 Base Damage
|Flame Wheel|Fire|60|100%|25|Physical|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Flamethrower|Fire|95|100%|15|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Flare Blitz|Fire|120|100%|15|Physical|1 Enemy|
User Pokemon takes 1/3 recoil damage. 10% chance for Enemy Pokemon to gain BURN.
|Flash|Normal|n/a|70%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s ACCURACY by 1 stage.
|Flash Cannon|Steel|80|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage
|Flatter|Dark|n/a|100%|15|Other|1 Enemy|
Raises Enemy Pokémon’s SPECIAL ATTACK by 2 stages and induces Enemy Pokémon with CONFUSION status.
|Fling|Dark|Varies|100%|10|Physical|1 Enemy|
Hurls out held item, base power depends on the item. You will receive the item back after battle.
Light Ball: 30 power, 100% chance of paralysis
Poison Barb: 70 power, ?? chance of poison
King's Rock: 30 power, ?? chance of flinching
Razor Fang: 30 power, ?? chance of flinching
Berry: 10 power, activate the Berry if possible
Mental Herb: 10 power, cure Attract
White Herb: 10 power, restore stat downs
Any Plate: 90 power
Thick Club: 90 power
Dawn Stone: 80 power
Dusk Stone: 80 power
Protecter: 80 power
Electrizer: 80 power
Magmarizer: 80 power
Quick Claw: 80 power
Razor Claw: 80 power
TM: Fails, doesn't use item
|Fly|Flying|90|95%|15|Physical|1 Enemy|
First turn, User Pokémon flies into the sky and can’t be damage. Attack on second turn.
|Focus Blast|Fighting|120|70%|5|Special|1 Enemy|
10% chance of lowering the Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Focus Energy|Normal|n/a|n/a|30|Other|Self|
Raises User Pokémon’s chance for Critical Hits. Normal moves get a 25% chance of scoring a CH. Moves with a high CH rate get a 50% chance of scoring a CH.
|Focus Punch|Fighting|150|100%|20|Physical|Self and 1 Enemy|
Always goes last. If User Pokémon takes damage from an attack, User Pokémon FLINCHES and can’t attack.
|Follow Me|Normal|n/a|100%|20|Other|2 Enemies|
User Pokémon takes attacks all Enemy Pokémon use. This only works in Double Battles.
|Force Palm|Fighting|60|100%|10|Physical|1 Enemy|
30% chance for Enemy Pokemon to gain PARLYZE.
|Foresight|Normal|n/a|100%|40|Other|1 Enemy|
Enemy Pokémon’s EVASION returns to normal. Also allows Normal and Fighting Type attacks to hit Ghost Type Pokémon.
|Frenzy Plant|Grass|150|90%|5|Special|1 Enemy|
Attacks first turn. Must recharge second turn, can’t be switched out.
|Frustration|Normal|102|100%|20|Physical|1 Enemy|
The more User Pokémon dislikes you, the more damage this attack does. Doesn’t really apply for URPG.
|Fury Attack|Normal|15|85%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Fury Cutter|Bug|10|95%|20|Physical|1 Enemy|
Attack power doubles every consecutive turn. 10, 20, 40, etc.
|Fury Swipes|Normal|18|80%|15|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Future Sight|Psychic|80|90%|15|Special|1 Enemy|
Attacks two turns later and is not effected by type resistence.
Physical: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Steel | Special: Fire, Electric, Grass, Ice, Water, Psychic, Dragon, Dark.
Ctrl + F to find stuff.
A
|Attack| Type | Power | Hit % | PP | Category | Range |
[Description]
|Absorb|Grass|20|100%|20|Special|Enemy/Self|
User Pokémon absorbs half the damage Enemy Pokémon takes.
|Acid|Poison|40|100%|30|Special|2 Enemies|
10% chance of lowering Enemy Pokémon’s SPECIAL DEFENSE by 1 stage.
|Acid Armor|Poison|n/a|n/a|40|Other|Self|
Raises User Pokémon’s DEFENSE by 2 stages.
|Acupressure| Normal |n/a|n/a|30|Other|Self|
Randomly raises one of the User Pokemon's STATS by 2 stages.
|Aerial Ace|Flying|60|n/a|20|Physical|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly, Protect/Detect or Bounce are used).
|Aero Blast|Flying|100|95%|25|Special|1 Enemy|
25% chance for Critical Hit.
|Agility|Psychic|n/a|n/a|30|Other|Self|
Raises User Pokémon’s SPEED by 2 stages.
|Air Cutter|Flying|55|95%|25|Special|2 Enemies|
25% chance for Critical Hit.
|Air Slash|Flying|75|95%|25|Special|1 Enemies|
30% chance for Enemy Pokemon to FLINCH.
|Amnesia|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s SPECIAL DEFENSE by 2 stages.
|Ancientpower|Rock|60|100%|5|Special|1 Enemy|
10% chance for raising all User Pokémon’s STATS by 1 stage.
|Aqua Jet|Water|40|100%|20|Physical|1 Enemy|
Always strikes first
|Aqua Ring|Water|n/a|n/a|20|Other|Self|
Restores 0.6HP each turn. 6.25%
|Aqua Tail|Water|90|90%|10|Physical|1 Enemy|
No added effect.
|Arm Thrust|Fighting|15|100%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die.
|Aromatherapy|Grass|n/a|n/a|5|Other|Self/Party|
Entire User Party recovers from all STATUS ailments.
|Assist|Normal|Special|100%|20|Other|Varies|
User Pokémon attacks with an move chosen at random from the User Pokémon’s other Pokémon.
|Assurance|Dark|50|100%|10|Physical|1 Enemy|
Power doubles if foe already receives damage that turn.
|Astonish|Ghost|30|100%|15|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to FLINCH.
|Attack Order|Bug|90|100%|15|Physical|1 Enemy|
25% chance of a Critical Hit.
|Attract|Normal|n/a|100%|15|Other|1 Enemy|
Enemy Pokémon will be induced with the ATTRACT STATUS. 50% chance of not being able to attack every turn.
The effects of Attract will continue until one of the following occurs:
Either the User Pokémon that has used Attract or the one that has been affected by the move faints.
The User Pokémon or the Enemy Pokémon, is switched out, either normally or via Baton Pass.
Attract will automatically fail under the following conditions:
The User Pokémon or Enemy Pokémon does not have a gender (ex. Starmie or Magneton).
The User Pokémon has the same gender as the Enemy Pokémon.
The Enemy Pokémon is already under the effect of Attract.
The Enemy Pokemon has the Oblivious ability
|Aura Sphere|Fighting|90|n/a|20|Special|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly, Protect/Detect or Bounce are used).
|Aurora Beam|Ice|65|100%|20|Special|1 Enemy|
10% chance of lowering the Enemy Pokémon’s ATTACK by 1 stage.
|Avalanche|Ice|60|100%|10|Physical|1 Enemy|
Power doubles if user receives damage first.
B
|Barrage|Normal|15|85%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Barrier|Psychic|n/a|n/a|30|Other|Self|
Raises User Pokémon’s DEFENSE by 2 stages.
|Baton Pass|Normal|n/a|n/a|40|Other|Self|
Switch User Pokémon with another Pokémon in you team. The following effects will also be switched: Stat Modifiers (Attack, Special Attack, etc.), Minimize, Partial Trapping Moves (Bind, Whirlpool, etc.), Mean Look, Spider Web, Block, Curse, Focus Energy, Foresight, Leech Seed, Lock-on, Nightmare (only if incoming Pokémon is Asleep), Mist, Perish Song, Substitute, Toxic (only if incoming Pokémon is Poisoned), Ingrain. Status effects (SLEEP, BURN, etc.) are not passed on.
|Beat Up|Dark|10|100%|10|Physical|1 Enemy|
User Pokémon attacks as many times as the number of Pokémon usable in battle. (ex. 3v3, attack 3x. 1v1, attack 1x.) Status-inflicted and fainted Pokémon don’t count. Limit is 6 attacks.
|Belly Drum|Normal|n/a|n/a|10|Other|Self|
User Pokémon gains ATTACK+6 and takes 5/10 HP away. Move fails if User Pokémon’s HP is 5/10 or below.
|Bide|Normal|n/a|100%|10|Physical|1 Enemy|
User Pokémon takes damage from Enemy Pokémon for 2 turns, then deals Enemy Pokémon double damage received. Goes first.
|Bind|Normal|15|75%|20|Other|1 Enemy|
Traps Enemy Pokémon for 2-5 turns. Does 6.25% damage at the end of each turn.
|Bite|Dark|60|100%|25|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to FLINCH.
|Blast Burn|Fire|150|90%|5|Special|1 Enemy|
Attacks first turn. Must recharge second turn, can’t be switched out.
|Blaze Kick|Fire|85|90%|10|Physical|1 Enemy|
10% chance of burning Enemy Pokémon. 25% chance for Critical Hit. Will unfreeze FROZEN Pokémon.
|Blizzard|Ice|120|70%|5|Special|2 Enemies|
10% chance of causing Enemy Pokémon to gain FROZEN status.
|Block|Normal|n/a|100%|5|Other|1 Enemy|
Enemy Pokémon can’t be switched as long as User Pokémon remains in battle.
|Body Slam|Normal|85|100%|15|Physical|1 Enemy|
30% chance of causing Enemy Pokémon to gain PARALYZE status.
|Bone Club|Ground|65|85%|20|Physical|1 Enemy|
10% chance of Enemy Pokémon running away. 10% chance of causing Enemy Pokémon to FLINCH.
|Bone Rush|Ground|25|80%|10|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Bonemerang|Ground|50|95%|10|Physical|1 Enemy|
Attacks two times in one turn.
|Bounce|Flying|85|85%|5|Physical|1 Enemy|
First turn, User Pokémon takes no damage. 30% chance of causing Enemy Pokémon to gain PARALYZE status.
|Brave Bird|Flying|120|100%|15|Physical|Physical|
User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon.
|Brick Break|Fighting|75|100%|15|1 Enemy|
Ends Reflect and Light Screen if on the field. [Halve damage 1st]
|Brine|Water|65|100%|10|Special|1 Enemy|
Power doubles if Enemy Pokemon's HP is less than half.
|Bubble|Water|20|100%|30|Special|2 Enemies|
10% chance to lower Enemy Pokémon’s SPEED by 1 stage.
|Bubblebeam|Water|65|100%|20|Special|1 Enemy|
10% chance to lower Enemy Pokémon’s SPEED by 1 stage.
|Bug Bite|Bug|60|100%|20|Physical|1 Enemy|
User Pokemon eats Enemy Pokemon's Berry and gains its effect.
|Bug Buzz| Bug |90|100%|10|Special|1 Enemy|
10% Chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Bulk Up|Fighting|n/a|n/a|20|Other|Self|
Raises User Pokémon’s ATTACK and DEFENSE each by 1 stage.
|Bullet Punch|Steel|40|100%|30|Physical|1 Enemy|
Always strikes first.
|Bullet Seed|Grass|10|100%|30|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
C
|Calm Mind|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s SPECIAL ATTACK and SPECIAL DEFENSE by 1 stage.
|Camouflage|Normal|n/a|100%|20|Other|Self|
User Pokémon’s type changes based on surroundings. Water/Underwater = Water. Mountains/Cave = Rock. Grass/Tall Grass = Grass. Sand = Ground. Normal = Normal.
|Captivate|Normal|n/a|100%|20|Other|2 Enemies|
Lowers Enemy Pokemon's SPECIAL ATTACK by 2 stages if they are the opposite gender as User Pokemon.
|Charge|Electric|n/a|100%|20|Other|Self|
Doubles the power of Electric moves for the User Pokémon’s next turn, while raising user's SPECIAL DEFENSE one level.
|Charge Beam|Electric|50|90%|10|Special|1 Enemy|
70% chance of raising User Pokemon's SPECIAL ATTACK by 1 stage.
|Charm|Normal|n/a|100%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s ATTACK by 2 stages.
|*Chatter|Flying|60|100%|20|Special|1 Enemy|
20% chance Enemy Pokemon becomes CONFUSED.
|Clamp|Water|35|75%|10|Physical|1 Enemy|
Traps Enemy Pokémon for 2-5 turns and deals 6.25% damage each turn.
|Close Combat|Fighting|120|100%|5|Physical|1 Enemy|
Lowers User Pokemon's DEFENSE and SPECIAL DEFENSE by 1 stage.
|Comet Punch|Normal|18|85%|15|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Confuse Ray|Ghost|n/a|100%|10|Other|1 Enemy|
Enemy Pokémon gains CONFUSION status.
|Confusion|Psychic|50|100 |25|Special|1 Enemy|
10% chance for Enemy Pokémon to gain CONFUSION status.
|Constrict|Normal|10|100%|35|Physical|1 Enemy|
10% chance of lowering Enemy Pokémon’s SPEED by 1 stage.
|Conversion[]|Normal|n/a|n/a|30|Other|Self|
User Pokémon’s type becomes the same type as one of its moves. You choose which type.
|Conversion 2|Normal|n/a|100%|30|Other|Self|
Replaces the existing type of the User Pokémon with one that is most immune or resistant to the type of the move used by the Enemy Pokémon. You choose which type.
|Copycat|Normal|n/a|n/a|20|Other|Varies|
Uses the last attack used by either Ally or Enemy Pokemon.
|Cosmic Power|Psychic|n/a|n/a|20|Other|Self|
Raises User Pokémon’s DEFENSE and SPECIAL DEFENSE by 1 stage.
|Cotton Spore|Grass|n/a|85%|40|Other|1 Enemy|
Lowers Enemy Pokémon’s SPEED by 2 stages.
|Counter[]|Fighting|Varies|100%|20|Physical|1 Enemy|
If hit by an Attack based move, Counter deals double the received damage back on the Enemy Pokémon.
|Covet|Normal|40|100%|40|Physical|1 Enemy|
If User Pokémon is not holding an item, User Pokémon takes Enemy Pokémon’s item. Items are returned to their original Trainer after battle.
|Crabhammer[/]|Water|90|85%|10|Physical|1 Enemy|
25% chance for Critical Hit.
|Cross Chop|Fighting|100|80%|5|Physical|1 Enemy|
25% chance for Critical Hit.
|Cross Poison|Poison|70|100|20|Physical|Physical|1 Enemy|
25% chance for Critical Hit. 10% chance for Enemy Pokémon to gain Poison status.
|Crunch|Dark|80|100%|15|Physical|1 Enemy|
20% chance of lowering Enemy Pokémon’s DEFENSE by 1 stage.
|Crush Claw|Normal|75|95%|10|Physical|1 Enemy|
50% chance of lowering Enemy Pokémon’s DEFENSE by 1 stage.
|*Crush Grip|Normal|Varies|100%|5|Physical|1 Enemy|
Power depends on foe's remaining HP. [110 * Foes HP/ Foes MAX HP]
|Curse||n/a|n/a|10|Other|1 Enemy or Self|
Raises User Pokémon’s ATTACK and DEFENSE by 1 stage and lower SPEED by 1 stage. But for Ghost Pokémon, Curse cuts User Ghost Pokémon’s HP in half in order to put a curse on the Enemy Pokémon. Curse deals is 25% damage. Curse works for Ghost Pokémon even if their HP is 5/10 or below.
|Cut|Normal|50|95%|30|Physical|1 Enemy|
Outside of battle, cuts vines and bushes blocking path.
D
|Dark Pulse|Dark|80| 100%|15|Special|1 Enemy|
20% chance of causing Enemy Pokemon to FLINCH.
|Dark Void|Dark|n/a|80%|10|Other |User & Foe|
Puts the User and Enemy Pokemon to SLEEP.
|Defense Order|Bug|n/a|n/a|10|Other|User|
Raises User Pokemon's DEFENSE and SPECIAL DEFENSE by 1 stage.
|Defense Curl|Normal|n/a|n/a|40|Other|Self|
Raises User Pokémon’s DEFENSE by 1 stage. Double damage for Rollout.
|Defog|Flying|n/a|n/a|15|Other|1 Enemy|
Lowers Enemy Pokemon's Evasion by 1 Stage. Removes Light Screen, Reflect, Safeguard, Mist, Spikes and Toxic Spikes from the field.
|Destiny Bond|Ghost|n/a|n/a|5|Other|1 Enemy|
If User Pokémon is knocked out by Enemy Pokémon’s next move, then Enemy Pokémon is also knocked out. Will fail if opponent switches Pokémon.
|Detect|Fighting|n/a|Special|5|Other|Self|
Detect always goes first. Enemy Pokémon’s attack will be blocked. Detect may fail if used in succession. 100% -> 50% -> 25% -> 12% -> 6%. Moves that work through Detect: Future Sight, Perish Song, Psych Up, Transform, Spikes, any weather
|Dig|Ground|80|100%|10|Physical|1 Enemy|
First turn, User Pokémon digs underground and can’t be damaged. Attacks second turn.
|Disable|Normal|n/a|80%|20|Other|1 Enemy|
Disables the last move Enemy Pokémon used for 2-5 turns.
|Discharge|Electric|80|100%|15|Special|1 Ally and 2 Enemies|
30% chance for all Pokemon hit to become PARALYZED.
|Dive|Water|80|100%|10|Physical|1 Enemy|
First turn, User Pokémon dives underwater. Attacks second turn.
|Dizzy Punch|Normal|70|100%|10|Physical|1 Enemy|
20% chance for Enemy Pokémon to gain CONFUSION.
|Doom Desire|Steel|120|85%|5|Special|1 Enemy|
Attacks two turns later and is not effected by type resistence.
|Double Hit|Normal|35|90%|10|Physical|1 Enemy|
Attacks twice in one turn.
|Double Kick|Fighting |30 |100%|30|Physical|1 Enemy|
Attacks twice in one turn.
|Double Team|Normal|n/a|n/a|15|Other|Self|
Raises User Pokémon’s EVASION by 1 stage.
|Double Edge|Normal|120|100%|15|Physical|1 Enemy|
User Pokémon is dealt recoil damage equal to 1/3 damage dealt to Enemy Pokémon.
|Doubleslap|Normal|15|85%|10|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 -35 sided die
|Draco Meteor|Dragon|140|90%|5|Special|1 Enemy|
Lowers User Pokemon's SPECIAL ATTACK by 2 stages.
|Dragon Claw|Dragon|80|100%|15|Physical|1 Enemy|
No effects.
|Dragon Dance|Dragon|n/a|n/a|20|Other|Self|
Raises User Pokémon’s ATTACK and SPEED by 1 stage.
|Dragon Pulse|Dragon|90|100%|10|Special|1 Enemy|
No effects.
|Dragon Rage|Dragon|Varies|100%|10|Special|1 Enemy|
Always deals 40 HP damage toward Enemy Pokémon’s max stats, regardless how effective it is.
|Dragon Rush|Dragon|100|75%|10|Physical|1 Enemy|
20% chance of causing Enemy Pokemon to FLINCH.
|Dragonbreath|Dragon|60|100%|20|Special|1 Enemy|
30% chance for Enemy Pokémon to gain PARALYZE.
|Drain Punch|Fighting|60|100%|5|Physical|1 Enemy|
User Pokemon recovers 1/2 the damage inflicted upon Enemy Pokemon.
|Dream Eater|Psychic|100|100%|15|Special|1 Enemy|
Works only if Enemy Pokémon has SLEEP status. User Pokémon recovers HP equal to half the damage inflicted to Enemy Pokémon.
|Drill Peck|Flying|80|100%|20|Physical|1 Enemy|
No effects.
|Dynamic Punch|Fighting|100|50%|5|Physical|1 Enemy|
Enemy Pokémon gains CONFUSION status.
E
|Earth Power|Ground|90|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Earthquake|Ground|100|100%|10|Physical|1 Ally and 2 Enemies|
Earthquake does double damage if the opponent is using Dig.
|Egg Bomb|Normal|100|75%|10|Physical|1 Enemy|
No effects.
|Embargo|Dark|n/a|100%|15|Other|1 Enemy|
Enemy Pokemon and Trainer can't use Items for 5 turns.
|Ember|Fire|40|100%|25|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Encore|Normal|n/a|100%|5|Other|1 Enemy|
Makes Enemy Pokémon repeat its last attack for 3-6 turns.
|Endeavor|Normal|n/a|100%|5|Physical|1 Enemy|
Damage is equal to Enemy Pokémon’s current HP minus User Pokémon’s current HP. Endeavor fails if User Pokémon’s HP is higher.
|Endure|Normal|n/a|n/a|10|Other|Self|
User Pokémon will be left with at least .1/10 left. Always works first.
|Energy Ball|Grass|80|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Eruption|Fire|150|100%|5|Special|2 Enemies|
Power decreases as User Pokémon’s HP lowers. Base power is equal to the percentage of health multiplied with 150.
|Explosion|Normal|500|100%|5|Physical|All|
User Pokémon faints.
|Extrasensory|Psychic|80|100%|30|Special|1 Enemy|
10% chance for Enemy Pokémon to FLINCH.
|Extremespeed|Normal|80|100%|5|Physical|1 Enemy|
User Pokémon attacks first.
F
|Facade|Normal|70|100%|20|Physical|1 Enemy|
Attack Power is doubled if User Pokémon is inflicted with POISON, PARALYZE or BURN.
|Faint Attack|Dark|60|n/a|20|Physical|1 Enemy|
Always hits if Enemy Pokémon is in battle (misses if Dig, Dive, Fly or Bounce are used).
|Fake Out|Normal|40|100%|10|Physical|1 Enemy|
Hits only on the first turn User Pokémon comes out. Always first and causes Enemy Pokémon to FLINCH. [Does not fail if goes 2nd when another 1st priotrity move goes first]
|Fake Tears|Dark|n/a|100%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s SPECIAL DEFENSE by 2 stages.
|False Swipe|Normal|40|100%|40|Physical|1 Enemy|
Always leaves Enemy Pokémon with at least 1 HP left.
|Featherdance|Flying|n/a|100%|15|Physical|1 Enemy|
Lowers Enemy Pokémon’s ATTACK by 2 stages.
|*Feint|Normal|50|n/a|100%|Physical|1 Enemy|
Only works when the foe uses Protect or Detect. The Protect/Detect used by the opponent does still count, meaning next turn the chances of it succeeding are halved.
|Fire Blast|Fire|120|85%|5|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN status.
|Fire Fang|Fire|65|95%|15|Physical|1 Enemy|
10% chance for Enemy Pokemon to gain BURN and 10% chance for Enemy Pokemon to FLINCH. Cures FROZEN status.
|Fire Punch|Fire|75|100%|15|Physical|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Fire Spin|Fire|15|70%|15|Special|1 Enemy|
Enemy Pokémon takes 6.25% damage at the end of every turn for 2-5 turns. Enemy Pokémon can’t leave the battle. Cures FROZEN status.
|Fissure|Ground|n/a|30%|5|Physical|1 Enemy|
Knocks out Enemy Pokémon in one hit regardless of HP.
|Flail|Normal|n/a|100%|15|Physical|1 Enemy|
The less HP User Pokémon has, the more damage Flail does.
From 68.8% to 100% 20 Base Damage
From 35.4% to 68.8% 40 Base Damage
From 20.8% to 35.4 80 Base Damage
From 10.4% to 20.8 100 Base Damage
From 4.2% to 10.4% 150 Base Damage
From .1% to 4.2% 200 Base Damage
|Flame Wheel|Fire|60|100%|25|Physical|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Flamethrower|Fire|95|100%|15|Special|1 Enemy|
10% chance for Enemy Pokémon to gain BURN. Cures FROZEN status.
|Flare Blitz|Fire|120|100%|15|Physical|1 Enemy|
User Pokemon takes 1/3 recoil damage. 10% chance for Enemy Pokemon to gain BURN.
|Flash|Normal|n/a|70%|20|Other|1 Enemy|
Lowers Enemy Pokémon’s ACCURACY by 1 stage.
|Flash Cannon|Steel|80|100%|10|Special|1 Enemy|
10% chance of lowering Enemy Pokemon's SPECIAL DEFENSE by 1 stage
|Flatter|Dark|n/a|100%|15|Other|1 Enemy|
Raises Enemy Pokémon’s SPECIAL ATTACK by 2 stages and induces Enemy Pokémon with CONFUSION status.
|Fling|Dark|Varies|100%|10|Physical|1 Enemy|
Hurls out held item, base power depends on the item. You will receive the item back after battle.
Light Ball: 30 power, 100% chance of paralysis
Poison Barb: 70 power, ?? chance of poison
King's Rock: 30 power, ?? chance of flinching
Razor Fang: 30 power, ?? chance of flinching
Berry: 10 power, activate the Berry if possible
Mental Herb: 10 power, cure Attract
White Herb: 10 power, restore stat downs
Any Plate: 90 power
Thick Club: 90 power
Dawn Stone: 80 power
Dusk Stone: 80 power
Protecter: 80 power
Electrizer: 80 power
Magmarizer: 80 power
Quick Claw: 80 power
Razor Claw: 80 power
TM: Fails, doesn't use item
|Fly|Flying|90|95%|15|Physical|1 Enemy|
First turn, User Pokémon flies into the sky and can’t be damage. Attack on second turn.
|Focus Blast|Fighting|120|70%|5|Special|1 Enemy|
10% chance of lowering the Enemy Pokemon's SPECIAL DEFENSE by 1 stage.
|Focus Energy|Normal|n/a|n/a|30|Other|Self|
Raises User Pokémon’s chance for Critical Hits. Normal moves get a 25% chance of scoring a CH. Moves with a high CH rate get a 50% chance of scoring a CH.
|Focus Punch|Fighting|150|100%|20|Physical|Self and 1 Enemy|
Always goes last. If User Pokémon takes damage from an attack, User Pokémon FLINCHES and can’t attack.
|Follow Me|Normal|n/a|100%|20|Other|2 Enemies|
User Pokémon takes attacks all Enemy Pokémon use. This only works in Double Battles.
|Force Palm|Fighting|60|100%|10|Physical|1 Enemy|
30% chance for Enemy Pokemon to gain PARLYZE.
|Foresight|Normal|n/a|100%|40|Other|1 Enemy|
Enemy Pokémon’s EVASION returns to normal. Also allows Normal and Fighting Type attacks to hit Ghost Type Pokémon.
|Frenzy Plant|Grass|150|90%|5|Special|1 Enemy|
Attacks first turn. Must recharge second turn, can’t be switched out.
|Frustration|Normal|102|100%|20|Physical|1 Enemy|
The more User Pokémon dislikes you, the more damage this attack does. Doesn’t really apply for URPG.
|Fury Attack|Normal|15|85%|20|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Fury Cutter|Bug|10|95%|20|Physical|1 Enemy|
Attack power doubles every consecutive turn. 10, 20, 40, etc.
|Fury Swipes|Normal|18|80%|15|Physical|1 Enemy|
Hits 2-5 times. 35% chance of hitting 2-3. 15% chance of hitting 4-5. Roll 1 - 35 sided die
|Future Sight|Psychic|80|90%|15|Special|1 Enemy|
Attacks two turns later and is not effected by type resistence.